Advice that carries
through design and build.
We do product well.
Forging new frontiers.
Triple Pepper takes promising ideas, pushes them into new territory, and turns them into experiences built for people to love.
Triple Pepper advises first and builds second: the senior hand that tells you what is worth building is the same hand that designs and ships it, with no handoff loss and a trusted network to scale into a team when the work calls for it. The rarest skill on an AI product is knowing what it must not do, and that restraint is what makes the work trustworthy. Behind the studio sit 50+ shipped products, £118M in funding rounds supported, and work used in over 60 countries.

Led by Juan Coleman. Twenty years designing products where getting it wrong has consequences: energy trading at Pexapark, surgical AR at Proximie, connected hardware at Blueair through to its acquisition by Unilever. Regulated, technical, physical. Design that holds up in an operating theatre holds up anywhere. More about Juan
A build studio whose advisers will tell you not to build.
Triple Pepper earns its living building products, which is exactly why our advice is worth having: when we say the answer is to stop building, we are arguing against our own invoice. Weak adoption has many possible causes and a redesign is only one of them, so we start from the evidence (your customers, your numbers, your constraints) before anyone opens a design file. Honesty can sting. It is still cheaper than three months of building the wrong thing.
No 80-slide methodology deck. You get decisions with named owners, numbers and review dates, and a retainer is never the automatic conclusion.
A focused look at your product, your customer evidence and your priorities. We name the obstacles that matter, the assumptions worth testing and the decisions to make next.
A standing sounding board for founders and leadership teams: product direction, customer needs, investment priorities, team capability. Every session ends in decisions and actions.
Senior product leadership inside your team, part-time: aligning people, shaping priorities and establishing how product decisions get made. Delivery is agreed separately.
And when the evidence says build, nobody gets handed off. The people who gave the advice carry the work straight into strategy, design and build below, with nothing lost in a re-brief. Advisory at Triple Pepper is led by Juan Coleman: twenty years across regulated, technical and physical products.
Case study
A privacy-first planner for family life. Every club, camp and course for ages 3 to 18, matched to your child. Helsinki · Espoo · Vantaa. Quiet go-live, autumn 2026.
Shipped & live
A phone game that turns a walk in a public garden into an ecological record. Crowd-sourced species data, gathered by the people walking past. mycenaegardens.uk/spotter
Coming soon
Friendly local walks & runs near you, and people nearby to join. No shame, no streaks, no pressure.
Case study
A family estate agency in Kefalonia, replatformed. Zero-backend site, custom admin, AI in the workflow, run day to day by one non-technical owner. Live.
Alpha
Spot wildfires and get early-warning signals across southern Europe, from satellite fire detections and weather patterns.
Shipped & live
Six centuries of history, a volunteer committee, and a website built to be handed over. Given free, from inside the committee. mycenaegardens.uk
Every product starts with people. Research, listening and a sharp definition of the real problem. We decide what winning looks like before anything gets built.
We work fast and iterate hard. Dozens of passes, tight selects, controlled craft. Volume in service of one deliberate, considered product.
Into real hands early. We watch people use the thing, not talk about it, and keep what survives contact. Opinions are cheap; behaviour is evidence.
Build and launch. The last ten percent is where the studio earns its name, and nothing ships on a default.
Launch is the start of the data, not the end of the work. We measure what people actually do in the wild and let the numbers argue with our assumptions.
Then we act on it. Sharpen what works, cut what does not, go again. Products are grown, not finished.